Web-based IDE for the complete SNN lifecycle. Design, train, compile, deploy — one browser tab.
React 19 + TypeScript (strict), @xyflow/react, Zustand, Vite.
FastAPI (Python), 40+ REST endpoints.
SC-NeuroCore Python + Rust engine.
PyTorch (optional).
Yosys + nextpnr (optional, external).
| Tier | Studio Access | Support |
|---|---|---|
| Community (Free) | — | Self-serve |
| Professional (CHF 490/yr) | ✓ Full access | 48h email |
| Enterprise (CHF 4,900/yr) | ✓ Full access + customisation | 24h email |
| Founding Member (CHF 290/yr) | ✓ Early access | Direct developer |
| Academic (.edu) | ✓ Free |
Development preview · local browser IDE · Source review: 2026-09-30
A visual workbench for studying spiking neurons and turning a network design into reproducible simulation and compilation artefacts.
Neuroscience researchers, SNN developers and engineers exploring neuromorphic hardware.
Choose a neuron model → inspect its equations and readiness → set parameters and simulate → compare traces → save the workspace → compile a supported design and inspect the resulting artefacts.
Model readiness varies. exp_euler, rk4 and gauss_seidel configurations remain compile-only; guided model synthesis is blocked without a maintained parity reference. A catalogue entry is not proof of hardware deployment. Compilation and synthesis do not establish a verified physical control loop. The shared Hub's synthetic demo is separate from this local IDE.
Python environment with the Studio extra: pip install "sc-neurocore[studio]", then sc-neurocore studio. The documented local address is http://127.0.0.1:8001/studios/sc-neurocore/. Published wheels carry the frontend, and release acceptance serves its assets and model catalogue from an installed package. Source checkouts need a built frontend. GCC and Icarus Verilog are required for parity; synthesis uses optional hardware tools.
See the existing Pro and Enterprise access options below. Installing the package does not override commercial terms or grant every optional backend.
Project overview · All Studios and their roles · Discuss a research or deployment workflow
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